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Showing posts from October, 2025

Street Fighter: A Historical Exhibit (1987–2025)

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From late-1980s arcades to global esports, the Street Fighter series defined competitive fighting games. This historical exhibit traces its evolution from Street Fighter (1987) through Street Fighter VI (2023) , covering core systems, regional naming, arcade culture, technical milestones, and worldwide impact. 🎮 Series information Title: Street Fighter (ストリートファイター) — Historical Overview Period: 1987–present Platforms: Arcade (CPS-1/CPS-2), Console, PC Genre: Fighting game Developer / Publisher: Capcom Formats: Arcade PCB, cartridge, optical disc, digital Players: 1–2 Source: Personal capture 🧭 Prologue – Street Fighter (1987) and the birth of command inputs Capcom’s Street Fighter (1987) introduced command-based special moves and cinematic martial arts fantasy. Players controlled Ryu or Ken, experimenting with inputs that would become fighting game language: Hadoken, Shoryuken, and Tatsumaki. The earliest cabinets famously featured oversized, press...

Gradius (1985) Arcade

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Released in 1985 for arcades, Gradius (グラディウス) by Konami redefined the scrolling shooter genre. This article explores its iconic power-up system, stage design, and cultural impact, tracing how it became a cornerstone of arcade history. From its innovative “power meter” to the unforgettable Moai statues and Big Core battles, Gradius stands as a landmark in interactive design and a symbol of Konami’s golden era. 🎮 Game Information Title: Gradius (グラディウス) Year: 1985 Platform: Arcade Genre: Scrolling Shooter Developer / Publisher: Konami Format: Arcade PCB Players: 1–2 (alternating) 🧭 Prologue – The Birth of a Shooter Legacy In 1985, Konami released Gradius , introducing players to the Vic Viper and a revolutionary power-up system. Unlike fixed upgrades, players collected capsules to navigate a “power meter,” choosing speed-ups, missiles, lasers, options, or shields. This mechanic gave agency and strategy to a genre previously defined by linear progression....

Street Fighter II: The World Warrior (1991) Arcade

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Released in 1991 for Capcom’s CPS-1 arcade hardware, Street Fighter II: The World Warrior transformed the fighting game genre. This article explores its visual design, mechanics, and cultural impact, tracing how it redefined competitive play and global arcade culture. From its iconic roster of eight selectable fighters to its cinematic endings, Street Fighter II stands as a landmark in interactive design and a cornerstone of Capcom’s legacy. 🎮 Game Information Title: Street Fighter II: The World Warrior (ストリートファイターII) Year: 1991 Platform: Arcade (Capcom Play System – CPS-1) Genre: 2D Competitive Fighting Game Developer / Publisher: Capcom Format: JAMMA Arcade PCB Players: 1–2 (versus) 🧭 Prologue – The World Warrior Tournament In 1991, Capcom unveiled Street Fighter II , inviting players to join a global martial arts tournament. For the first time, arcade-goers could select from eight distinct fighters—each with unique moves, national identities, and perso...

GoldenEye 007 (1997) Nintendo 64

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Released in 1997 for the Nintendo 64, GoldenEye 007 redefined the console first-person shooter. This article explores its cinematic opening, mission-based structure, and multiplayer legacy, tracing how it became a landmark in gaming history. From its iconic gun barrel intro to its split-screen battles, GoldenEye 007 stands as both a technical achievement and a cultural phenomenon. 🎮 Game Information Title: GoldenEye 007 (ゴールデンアイ 007) Year: 1997 Platform: Nintendo 64 Genre: First-Person Shooter (FPS) Developer / Publisher: Rare / Nintendo Format: 96Mbit ROM cartridge Players: 1–4 (multiplayer split-screen) 🧭 Prologue – The Gun Barrel Legacy GoldenEye 007 begins with the iconic gun barrel sequence, adapted from the James Bond films. The blood dripping down the screen sets the tone for a cinematic experience rarely seen in console shooters of the era. This blending of film language and interactive design immediately distinguished the game from its contempo...

The Legend of Zelda: Ocarina of Time (1998) Nintendo 64

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Released in 1998 for the Nintendo 64, The Legend of Zelda: Ocarina of Time redefined the action-adventure genre with its seamless 3D world, cinematic storytelling, and innovative mechanics. This article explores its iconic opening, dungeon design, and lasting legacy, tracing how it became a cornerstone of modern game design. From its sweeping landscapes to its time-travel narrative and unforgettable music, Ocarina of Time stands as one of the most influential titles in gaming history. 🎮 Game Information Title: The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ) Year: 1998 Platform: Nintendo 64 Genre: Action-Adventure Developer / Publisher: Nintendo Format: 256Mbit ROM cartridge Players: 1 🧭 Prologue – Riding into Legend In 1998, Nintendo unveiled Ocarina of Time , opening with a sweeping vista of Hyrule Field. Link, astride his horse Epona, gallops across the plains beneath a rising sun, while the game’s logo dominates the screen. This introduction set the...

Gensō Suikoden (1995) PlayStation

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Released in 1995 for the PlayStation, Gensō Suikoden introduced players to a sprawling tale of rebellion, loyalty, and destiny. This article explores its political intrigue, character-driven storytelling, and innovative mechanics, tracing how it established Konami’s RPG legacy. From its opening courtly audience to its climactic battles and bittersweet ending, Suikoden stands as a landmark in ensemble-driven game design. 🎮 Game Information Title: Gensō Suikoden (幻想水滸伝) Year: 1995 Platform: PlayStation Genre: Role-Playing Game (RPG) Developer / Publisher: Konami / Konami Format: CD-ROM Players: 1 🧭 Prologue – An Audience with Power Suikoden begins not with a lone hero, but with a young noble standing before the Emperor. This opening courtly audience sets the stage for a story of shifting loyalties and political intrigue. The player is immediately drawn into a world where duty and conscience collide, foreshadowing the conflicts to come. 🖼️ Exhibit I –...

T.A.N.K (1985) Arcade

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Released in 1985 by SNK, T.A.N.K. introduced a new way to play arcade shooters. This article explores its loop lever innovation, battlefield design, stage structure, and legacy as a precursor to Ikari Warriors and beyond. From its mechanical precision to its relentless pacing, T.A.N.K. stands as a milestone in arcade history and a foundation of SNK’s identity. 🎮 Game Information Title: T.A.N.K (ティー・エー・エヌ・ケー) Year: 1985 Platform: Arcade Genre: Multi-directional Shooter Developer / Publisher: SNK Format: Arcade PCB Players: 1–2 (co-op) 🧭 Prologue – The Battlefield Awakens In 1985, SNK released T.A.N.K , a game that redefined how players controlled movement and firepower. Instead of a single joystick, the cabinet featured the innovative loop lever , allowing players to move in one direction while firing in another. This dual-control system created a new rhythm of play, demanding both reflex and strategy. The battlefield was a scrolling arena of bun...

Super Mario Bros. (1985) Famicom / NES

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Released in 1985 for the Family Computer, Super Mario Bros. transformed platform gaming into a global phenomenon. This article explores its iconic opening, stage mechanics, and enduring legacy, tracing how it defined the language of interactive play. From its pixel-perfect jumps to its underground secrets and climactic bridge battles, Super Mario Bros. remains a cornerstone of Nintendo’s design philosophy and a symbol of joyful challenge. 🎮 Game Information Title: Super Mario Bros. (スーパーマリオブラザーズ) Year: 1985 Platform: Family Computer (Famicom) Genre: Side-Scrolling Platformer Developer / Publisher: Nintendo Format: 192KB ROM cartridge Players: 1–2 (alternating) 🧭 Prologue – The First Step In 1985, Nintendo released Super Mario Bros. for the Famicom, opening with a simple yet unforgettable scene: Mario standing alone on a flat stretch of land, a Goomba approaching. No tutorial, no dialogue—just movement. This silent beginning taught players everything through...