Street Fighter (1987) Arcade

Released in 1987, Street Fighter introduced the world to one-on-one fighting as a dedicated genre. Though primitive compared to its sequels, its global tour format, punishing command inputs, and iconic characters laid the foundation for modern fighting games. This article explores its stages, mechanics, and cultural legacy, tracing how it transformed duels into a worldwide phenomenon.

๐ŸŽฎ Game Information

Title: Street Fighter
Year: 1987
Platform: Arcade
Genre: One-on-one Fighting
Developer / Publisher: Capcom
Format: ROM-based arcade PCB
Players: 1–2 alternating
Notable Features: Pressure-sensitive buttons or 6-button layout, command-based special moves, global tour format
Cultural Impact: Laid the foundation for modern fighting games and introduced iconic special techniques

Street Fighter arcade title screen with silhouettes

๐Ÿงญ Prologue – The First Duel

Before “versus fighting” was a genre, Street Fighter staged it: two warriors, three rounds, and a world tour to prove mastery. Ryu’s journey set the tone for what fighting games would become, establishing the template of stamina, spacing, and decisive strikes.


๐Ÿ–ผ️ Exhibit I – Japan Dojos (Retsu / Geki)

  • ๐Ÿฅ‹ Retsu teaches spacing and clean hits
  • ๐Ÿ—ก️ Geki’s shuriken and mobility force adaptation
  • ๐ŸŽฎ Early lessons in guarding and counterplay

The Japanese stages serve as the foundation. Retsu emphasizes fundamentals, while Geki introduces projectile zoning and mobility. These encounters foreshadow the tactical diversity that would define the genre.

Ryu’s Shoryuken vs. Retsu

⚙️ Exhibit II – USA Arenas (Joe / Mike)

  • ๐ŸฅŠ Joe’s kickboxing pace tests jab timing
  • ๐ŸฅŠ Mike’s boxing pressure emphasizes counter-pokes
  • ⚡ Momentum matters more than raw damage

The American stages highlight rhythm and pressure. Joe’s relentless kicks and Mike’s boxing fundamentals force players to master timing and counterplay. Momentum becomes the deciding factor in these bouts.

USA stage battle in Street Fighter

๐Ÿงฉ Exhibit III – China Piers (Lee / Gen)

  • ⚡ Lee overwhelms with speed and swarming attacks
  • ๐ŸŽฏ Gen punishes with precision and timing
  • ๐Ÿ‘ฃ Footwork defines the exchanges

The Chinese stages contrast speed and precision. Lee’s rapid strikes overwhelm, while Gen’s mastery punishes mistakes. These duels emphasize footwork and spacing, teaching players that movement is as vital as attack.

Gen taking damage in stage battle

๐Ÿงฉ Exhibit IV – UK Yards (Birdie / Eagle)

  • ๐Ÿญ Industrial grit and mid-range control
  • ๐Ÿ’ช Birdie’s grapples threaten close range
  • ๐Ÿช„ Eagle’s baton deflects projectiles, demanding discipline

The UK stages emphasize spacing and composure. Birdie’s brute force and Eagle’s precision with reach control force players to adapt their rhythm, making mid-range exchanges a test of patience and timing.

Eagle deflecting Ryu’s Hadouken with baton

๐Ÿงช Exhibit V – Bonus Trials (Board / Brick Breaks)

  • ๐Ÿชต Board breaking challenges timing and accuracy
  • ๐Ÿงฑ Brick smashing tests rhythm and precision
  • ⏳ A ritual interlude between duels

The bonus stages offered a quiet intermission from combat. They emphasized timing, accuracy, and control—skills that mirrored the discipline required in real matches. These trials became iconic, later evolving into staple features of the fighting genre.

Bonus stage completion – all boards broken

๐Ÿ–ผ️ Exhibit VI – Thailand Ruins (Adon / Sagat)

  • ⚡ Adon’s speed sharpens reflexes
  • ๐Ÿฆ Sagat’s power and reach demand composure
  • ๐Ÿฏ Muay Thai mastery at the summit of the world tour

The final stages in Thailand embody the ultimate test. Adon’s agility forces quick reactions, while Sagat’s towering presence and devastating Tiger Shots demand composure and strategic patience. Victory here was the true mark of mastery in the original Street Fighter.

Ryu defeated by Adon in stage battle

๐Ÿ”ฎ Special Exhibit – Harsh Commands and Hidden Power

Early arcade cabinets experimented with pressure-sensitive punch and kick pads, later replaced by the now-standard six-button layout. What truly defined the original was its severe command recognition: Hadoken, Shoryuken, and Tatsumaki were present, but their execution demanded near-perfect joystick motions and timing. Unlike later entries, where special moves became accessible and consistent, the first game treated them as rare, almost secret techniques—legendary when successfully unleashed in the arcade.


๐Ÿ›️ Epilogue – Legacy of Street Fighter

From temples to world arenas, Street Fighter transformed duels into culture. It laid the foundation for modern fighting games, introducing command-based specials, global stage variety, and the concept of a world warrior. Its DNA still pulses in every modern fighting game, and its legacy remains unshakable.


๐ŸŽฅ Video Exhibit – Street Fighter (1987, Arcade)


© 2025 Japanstyle-RetroPlay
Screenshots © CAPCOM 1987
This article is intended for personal documentation and cultural appreciation.
All rights to game footage, music, and characters belong to their respective copyright holders.

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