From late-1980s arcades to global esports, the Street Fighter series defined competitive fighting games. This historical exhibit traces its evolution from Street Fighter (1987) through Street Fighter VI (2023) , covering core systems, regional naming, arcade culture, technical milestones, and worldwide impact. 🎮 Series information Title: Street Fighter (ストリートファイター) — Historical Overview Period: 1987–present Platforms: Arcade (CPS-1/CPS-2), Console, PC Genre: Fighting game Developer / Publisher: Capcom Formats: Arcade PCB, cartridge, optical disc, digital Players: 1–2 Source: Personal capture 🧭 Prologue – Street Fighter (1987) and the birth of command inputs Capcom’s Street Fighter (1987) introduced command-based special moves and cinematic martial arts fantasy. Players controlled Ryu or Ken, experimenting with inputs that would become fighting game language: Hadoken, Shoryuken, and Tatsumaki. The earliest cabinets famously featured oversized, press...
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